It’s mission-critical, and also happens to be Byte’s weakness, so it really behooves you to take him down second.
#MEGAMAN X3 BOSS ORDER CRACKED#
The boss is easy with the Leg Upgrade and gives you the Tornado Fang, a weapon that acts like Mega Man 2’s Crash Bomb to open various cracked walls throughout the game. His stage has a Subtank available from the start and is pretty easy to get through, especially with Zero’s help. It makes perfect sense to take on Blizzard Buffalo first when you consider all that information. The boss is easy and gives you the Frost Shield, a weapon that virtually guarantees enemies to drop health pickups. Take Blizzard Buffalo’s stage: It contains the Leg Upgrade, easily the most useful upgrade in the game.
Many criticize X3 for being a sloppy cash-in, but after a bit of experimenting it becomes clear that the designers have a plan for the game, and it’s really pretty elegant. I love games that never tell you directly where to go or what to do, but that have an intended order of operations, like Super Metroid or Myst. It assumes you’re already a veteran of the first two games and are looking for a true challenge. I can understand why people would be put off by X3, because it offers no guidance on the correct order to fight the Mavericks. Route matters here, more than in the other games because of the increased difficulty. What I really like about the game is how much it forces you to plan ahead. There are also four Ride Armors that can be acquired and summoned from pads found in stages, which is really neat but ultimately doesn’t impact the game much.
#MEGAMAN X3 BOSS ORDER FULL#
He starts with a full health gauge and the amazing Z-Saber (which one shots most enemies), and is also just rad in general. Zero can be called in once per level to help out, which should be put to liberal use early on. One Sub-tank makes a huge difference on Mavericks, as do Heart Tanks. The Leg Upgrade lets X dash straight up, effectively giving you a double jump. To balance things out, the upgrades are more meaningful than in the first two games. He’s a complete dick who cheats by fighting in a ride armor and forcing you to do a timed escape sequence after his defeat. Like Bit and Byte, Vile has a weakness that destroys him completely, skipping a tough rematch. Certain levels have transporters that lead to a special factory stage where X confronts Vile. There’s also Vile, a returning antagonist from X1, who starts showing up after two Mavericks are dead. The math on that is simple: if you don’t get their weakness weapon, the Leg Upgrade, at least one Sub-tank, and a Heart Tank or two before killing two Mavericks, you’re gonna have a bad time against Bit. They also each have a weakness which destroys them completely, skipping a tough rematch later on. Bit begins to randomly show up as mid-bosses in stages after two Mavericks are killed, and Byte after five have bitten the dust. The difference is that while the X Hunter fights were entirely optional, Bit and Byte are required. They can get cancer.īit and Byte are tougher than most Mavericks, roughly comparable to the X Hunters from X2. And mainly it’s hard because of these fuckers: On the left are Bit and Byte. It’s hard because the Mavericks shift their patterns halfway through fights. It’s hard because the basic enemies are unforgiving. It’s hard because the stages are large and complex, replete with spikes and pitfalls. X3 isn’t hard because of its final bosses, which are arguably easier than the first two games. After collecting some upgrades, the difficulty melts away.
#MEGAMAN X3 BOSS ORDER SERIES#
In fact, I’d say that it’s the hardest game in the series - but only when you’re playing as basic Mega Man X. I’ll be honest, though: Mega Man X3 is definitely hard.